Global Prosperity Skills is collaborating with STEAM School, a pioneering edtech organisation offering a ground-breaking online STEAM academy for young people to study STEAM subjects (Science, Technology, Engineering, Arts and Maths) and design thinking. We are now working with international stakeholders to help bring this incredible learning experience to schools and students across the world to get them actively engaged in the challenging world of Science, Technology, Arts and Maths.
Steam School is a virtual academy for students aged 9-14 years old including weekly broadcasts with STEAM experts and a student learning platform. The academy is creating a talent pipeline of future inventors and tech entrepreneurs with the support of brands such as Instagram, Pokemon Go, Google and Amazon.
STEAM School is an ideal solution for schools and families meeting the challenges of learning during a pandemic. Students learn through practical 'Missions' that are based on topics such as space travel, gaming and environmental entrepreneurism. The classes are delivered fully online and on demand by leading UK educators.
This unique approach has been a huge success in the UK with hundreds of schools and thousands of learners using the platform during the pandemic and the perfect antidote to students being disengaged and passive in their online study during lockdown.
Teachers and learners have end to end teaching and learning provided on the digital platform, allowing them to seamlessly transition to exciting digital or blended delivery of an engaging STEAM curriculum. Teachers can fully track the progress of each learner and provide feedback on their engagement and assessment tasks as they progress through the programme.
STEAM School works directly with global tech companies to provide young people with a unique behind the scenes look at some of the most exciting science and tech companies, showcasing inspirational role models via exclusive interviews and presentations by industry leaders from global tech brands. Recent examples of guest educators include Fortnite, Google, Amazon, Pokemon Go and the makers of Star Wars, Industrial Light, who work with us to especially create learning content to teach and inspire STEAM School students.
In addition to the fully online ‘Missions’ and practical learning activities, schools are also provided with blended learning classroom projects and tasks to further build on the skills and knowledge the learners develop online. These are designed to be flexible, allowing schools to ‘pick and mix’ their favourite teaching and learning activities or to use the extensive resources and projects to blend dynamic STEAM learning across their curriculum.
There are options to run full design and creation projects throughout the programme. These projects have resulted in some excellent designs from learners in the UK and STEAM School is now in the process of launching an annual competition for best design projects that will be judged by industry experts and STEAM-focused universities.
To give an idea of the scale of the resources you will receive from STEAM School’s blended learning content, here are some stats:
-Including the planned missions for 2019 and 2020, there are 58 Shows. A Show is a presentation and interview with a global leader in a tech sector. Each Show is approximately 15 / 30 minutes.
-Each Show is combined with practical preparation, subject research and online quiz activities, totalling approximately 58 hours of learning activities.
-In addition to the Shows and their supporting activities, there are 11 practical ‘Mission’ and 198 ‘STEAM Powered Challenges’. These are a diverse range of exciting learning activities, projects and tasks for learners to develop and implement creativity, design skills, critical skills and subject knowledge. Some are small challenges, others could take students 5 hours +. It really depends how much depth schools want to explore the challenges. For schools that are keen to develop a strong STEAM element to their curriculum, there are potentially hundreds of hours of curriculum materials and activities to explore for your learners.
Teaching online and delivering quality STEAM education can be challenging and we are here to provide the solution to this. STEAM School’s platform provides intuitive, end to end resources that allow educators, whether they are experienced in or new to digital/blended teaching and STEAM, to seamlessly launch and deliver exceptional teaching and learning. The expert curriculum team can advise schools on using the platform and resources and how to deliver it as an integrated part of the school curriculum to ensure that you have a plan to use STEAM School for your online teaching or as a blended learning solution.
In addition to advising on how to set projects and activities for different age groups and abilities, they will also be able to advise on localising projects to focus on national or regional industries and skills demands.
We are experiencing a global surge in demand for STEAM specialists, creativity and problem-solving. Parents and industry are looking to schools to meet this need by providing STEAM, project-based learning, creativity, independent learning, design thinking, competency-based curriculum but resources for teachers to deliver these complex and challenging subjects are still lacking. STEAM School offers the perfect solution to these challenges with end to end resources for students to learn these dynamic skills in a fun and practical way.
In addition to the main STEAM School academy service, STEAM School are also able to provide bespoke services around teacher training, curriculum development, capacity building and STEAM education consultancy on a project basis. This is available for schools and for large-scale projects with government or CSO stakeholders.
STEAM School provides multiple activities and tasks throughout the programme to ensure that teachers are able to assess learning. Once the student completes mission, their teacher is able to check their work via the platform and sign off on their submissions. Once the learner has successfully completed their assessments, they receive a digital badge and a certificate of achievement that can be printed and distributed directly by the school.
STEAM School is on a mission to ensure that world-class STEAM education becomes available to as many schools and learners as possible across the world so that we are able to support young people to excel in challenging and exciting STEAM sectors.
Schools are able to purchase sets of annual learner licenses that provide them with the full online platform and end to end resources. Learner license fees for international institutes are very affordable and flexible to ensure global access to this exceptional learning platform across lower and mid-income countries. Fees are flexible, dependent on volume and region, please get in touch to discuss at firstname.lastname@example.org
Steam School hosts 6 missions every academic year exploring some of the world’s most pressing issues, showcasing #STEAM4GOOD projects, futuristic technology and young inspirational role models. Each mission takes place over a 5/6 week period.
Create both students and teacher accounts so that your students can work independently on the programme.
Weekly Live Broadcasts
During each mission, we host a weekly live broadcast with a global STEAM expert sharing a behind the scenes look at their projects, challenges, successes and career journeys. Students can watch LIVE or on demand.
STEAM Powered Challenges
18 STEAM powered challenges including ‘hands on’ exploratory activities and projects which help learners to develop skills as scientists, engineers, digital makers, entrepreneurs and artists.
Teachers have access to a dashboard to monitor student engagement and celebrate student achievement.
Supportive Facebook Group
A friendly community offering guidance to complete challenges and weekly celebration prizes
Global STEAM Challenges Competitions